Monday, March 24, 2008

Terran Unit and Building List


[source: ign.com]


Below you'll find all the units and structures currently available to the Terran faction, StarCraft's human race. A few of their traditional characteristics include the ability for several base structures to lift off the ground and fly through the air on rockets to safer locations, nuclear strikes, and defensive Barracks garrisoned by Marines. Though you'll see familiar units like the Siege Tank and Battlecruiser, a few additions like the Thor walking tank and transforming Viking make things feel new. On a few structures you'll be able to build add-ons that open up different research or unit production options.Brood War fans will notice an absence of Medics, something Blizzard is still considering. As it stands, the Medivac Dropship is the only unit capable of healing infantry. Like in StarCraft, mechanical units can be repaired by SCVs, the Terran build unit and resource collector.

Basic StructuresCommand Center – Primary base where SCVs return minerals and vespene gas. Can store up to five SCVs in case of attack. Can be upgraded to a Planetary Fortress (requires Engineering Bay) or Surveillance Station (requires Shadow Ops). Produces SCVs. Can lift off the ground.Planetary Fortress – Upgraded version of the Command Center with more armor and a large turret on the structure's top. Can lift off the ground.Surveillance Station – Upgraded version of the Command Center with increased range of sight and Scanner Sweep ability (reveals area of the map / hidden units). Can lift off the ground.


Supply Depot – Increases the number of units you can have out on the field. Can be raised or lowered to let units pass.Refinery – Built on vespene gas deposits to allow for harvesting.Barracks – Produces Marines, Marauders, Ghosts, and Reapers. Can be upgraded with Reactor add-on (allows for an additional build queue) or Tech Lab. In the lab add-on you can research Stim Pack (causes damage to unit but temporarily speeds movement and attack) and Combat Shield (blocks an initial attack made against Marines). Can lift off the ground.Engineering Bay – Offers upgrades for infantry armor and weapons.Missile Turret – Air defense structure. Also works to detect hidden units.Bunker – Defensive structure that can be garrisoned by four infantry units, giving them a slight range bonus.Sensor Tower – Expands your range of view on the map. Detects hidden units.
Advanced StructuresShadow Ops – Unlocks Ghosts at the Barracks. Contains research options for Ghost such as EMP (lets Ghost damage shields and energy reserves of enemies) and Personal Cloaking (requires a Starport, lets Ghosts turn invisible to units without detection while energy lasts). Can also be armed with a Nuke (requires Starport), which does 400 damage to enemies and 1000 damage to structures in a large radius.Factory – Builds Jackals, Siege Tanks, and Thors. Can be upgraded with Reactor (adds a build queue) or Tech Lab. In the lab you can research the Siege Tanks' Siege Mode ability. Can lift off the ground.Merc Haven – Lets you train Reapers at Barracks.Armory – Contains upgrades for vehicles (vehicle plating, vehicle weapons) and ships (ship weapons, ship plating).Starport – Air unit production structure. Builds Vikings, Medivac Dropships, Banshees, Nomads, Battlecruisers. Can add-on Reactor (one additional production queue) or Tech Lab. At the lab can research Cloaking Field (lets Banshees cloak) or Mine Drone (lets Nomads build cloaked spider mine defenses). Can lift off the ground.Deep Space Relay – Lets you build Battlecruisers at the Starport.
UnitsSCV – Terran build unit. Harvests resources and can repair mechanical units. Has a weak attack. Light armor.Marine – Basic infantry unit, attacks air and ground targets. Can use Stim Pack and Combat Shield abilities once researched at an add-on Tech Lab. The shield actually becomes visible on the unit – it's not a toggle ability. Light armor.Marauder – Attacks ground targets. Large infantry unit that blasts out concussion grenades, slowing enemies. Can use Stim Pack. Light armor.Ghost – Infantry unit capable of attacking ground and air units. Can Snipe, activate a personal cloaking field, trigger EMP blasts, and call down Nuclear Strikes. Light armor.


Reaper – Infantry unit that attacks with guns and throws timed mines. Can attack ground units. These guys can also hop between different tiers of land, meaning they don't have to look for ramps. Light armor.Jackal – Vehicle capable of attacking ground units. Resembles a futuristic bike. Moves fast, and has a flame attack that damages all units within its cone of fire. Armored unit.Siege Tank – Vehicle capable of hitting ground targets. Has a fast-firing main cannon. Once upgrade to siege mode, range of fire increases and it does area of effect damage, but unit must remain immobile. Armored unit.Thor – Massive walking tank capable of hitting air and ground targets. When near death will immobilize, but can be built back to full functionality with repairs. Armored unit.Viking – Strong air-to-air attack flying unit. Can be put into assault mode, which drops it to the ground, turning it into a bipedal mech. It can then only attack ground units. It can be switched between modes rapidly, and can go back and forth as many times as you please. Armored unit.Medivac Dropship – An air transport unit that can heal non-mechanical units. This heal can be set to auto-cast. Armored unit.Nomad – Flying detector unit capable of creating auto-turrets and spider mine drones (with Tech Lab upgrade). Both these structures build rapidly on the battlefield. Armored unit.Banshee – Flying unit capable of attacking ground targets. Can cloak. Armored unit.Battlecruiser – Massive flying assault craft capable of striking air and ground targets. Once constructed, the unit can be specialized for either the Yamato Gun (single blast for 260 damage) or Plasma Turrets (does area of effect damage to targets on the ground over a period of time). Specialization is permanent per unit. Armored unit.



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