Showing posts with label fan. Show all posts
Showing posts with label fan. Show all posts

Thursday, May 31, 2007

Dear Blizzard/Vendini, we want some ******* Linux ports.

give us the ports!
Stop WINEing and actually tell them we want ports.

... Another call for signing the petition and proving Bizzard that the Linux installers ARE needed!

[source: Ubuntu Gamers Arena]

We all know the old story: Blizzard releases game, game runs on ***dows (and mac), Linux gamer complains. Nothing happens, Linux gamer uses WINE to run game in OpenGL mode, Blizzard wins either way. Well speaking from personal experience, it's getting a bit tiring. The Linux community is tired of being largely ignored by the gaming industry taking a big old crap on us, and with the upcoming release of Starcraft 2 some of us are attempting to do something about it. *INCOMING JOKE* Kidnapping CEOs, burning their dogs, and selling their houses on Ebay. *END JOKE* But seriously a petition has been started, and at the moment of writing this it's up to 3741 signatures. It may not help, or it may tip the scales, who the hell knows. But trying to do something is a whole lot better than just complaining.
=
Truth be told an online petition does not amount to alot anymore, but it's a start. Just seeing over 3000 signatures might just be the confidence boost some of you out there need to do something more. The best idea is to send a physical letter to Vendini or Blizzard on this subject (addresses for both here) being polite and to the point, listing the games you've purchased from them in the past and letting them know you are tired of having to dual boot or use API emulation to play the games you love. Like has been said on the Ubuntu forums, real letters get real responses, and I'd imagine getting several thousand actual letters from their customers could possibly make an impact. Think it over, sign the petition, and if you're up to it buy a stamp and pour your heart out.


Read full article: Dear Blizzard/Vendini, we want some ******* Linux ports.



No to a DotA-like mod/map for StarCraft II

Here's another petition... This time not for Linux installers, but for banning DotA in SC2 =)

I can't see why would someone mind StarCraft 2 DotA, but here's the quote anyway:

[source: gopetition.com]

Description/History:

Mods/maps are good, they help introduce more new blood to the gamer gene pool. There is Counter-Strike a mod for Half-Life; Counter-Strike: Source a mod for Half-Life 2; there is Defense of the Ancients or DotA as commonly known, a mod-map for WarCraft III RoC/TFT.

These mods served its purpose, there are countless new gamers today, and still even added everyday. But it has reached the point where it must sleep for now. As too much of it only kills a game it was based on, and the genre it belongs to.

Look at how Counter-Strike killed "real" FPS and the game Half-Life. The same thing was repeated again with DotA, killing WarCraft III and the "real" RTS world.

These mods are good, yes, no question about that, but these "type" of mods have a purpose and they did their job well. Let us put it to sleep until we need it again when the time comes.

Petition:
We, the undersigned, call on Blizzard, Inc. and the mod/map makers to not provide tools and/or maps that will enable the creation of another CS/DotA-type modification and/or maps.

We are not against any of those type of modifications/maps but rather, we all want to keep the spirit, the essence, and the very aspect that makes StarCraft "the god of the RTS" genre intact.

We ask that we keep StarCraft II a true RTS game where RTS and non-RTS players can learn to be a better "real" RTS gamer, and have fun together, using our brains and creating "Real-Time Strategies".

We believe that an RTS should be fun, educational, and healthy. Giving the gamers a chance to develop new skills and to enhance their existing skills. Which a "Real-Time Strategy" game like StarCraft II can provide, and a CS/DotA-type mod lessens.

Thank you very much and we want to reiterate that we are not against the creators of CS and DotA, or even to the mods itself. Let's just put some limits to these type of mods, and choose which games to implement it.

Definitely it is not StarCraft II.


Read full article: No to a DotA-like mod/map for StarCraft II



Wednesday, May 30, 2007

Top 10 Reasons to Play Starcraft 2

top 10 reasons to play starcraft 2

If the massive success of Starcraft is anything to go by, and Blizzard has indeed spent the last four years making sure they don’t mess with success, then Starcraft 2 is going to be an overload of fun. Below are the top ten reasons why Starcraft 2 has all the potential to be the best game to play for the next ten years.

[source: gamereplays.org]

10.) Historical Event
Missing out on something everyone is talking about is never fun. You feel like an outsider and you’re not able to easily relate to what other people are discussing. The release of Starcraft 2 will be an epic moment in the history of the RTS timeline of events. No RTS title has been as anticipated (or expected) as the second coming of Starcraft. While you can always get into Starcraft 2 at any time, there’s nothing like playing a new game from the start. Starcraft 2 might very well be your only chance to play a new Starcraft game at release for quite some time.

9.) Accessibility
The challenge of any RTS game should be in fighting against your opponent, not fighting against the gameplay mechanics. Starcraft 2 is not going to be an overly complicated game. While the legendary reputation of Starcraft’s best players can make the franchise seem like it’s overwhelmingly hard to play, it’s really not. There’s a difference between complexity and depth, and Starcraft 2’s mechanical simplicity, but strategic and tactical depth, will make it enjoyable at every skill level.

8.) Replayability
Starcraft is arguably the most played RTS game in history. The reason is simple: downright good gameplay, which is something Starcraft 2 will have plenty of. Combined with good support and a strong community, playing Starcraft 2 will never get old. Each game will offer something different, and even the most common strategies will still be fun to use and fun to try and overcome. If you want a game that will stick with you as much as you stick with it, Starcraft 2 is your best bet.

7.) Strong Competitive Environment
For those that play RTS games competitively, you can feel confident that Starcraft 2 will be very well received by every major competitive gaming establishment throughout dozens of countries. The original Starcraft created the most competitively saturated RTS environment ever. There will be an abundance of local, national, and international LANs and tournaments to play in. There will be online competitions and leagues offering prizes and rewards for being the best. Essentially, there won’t be a shortage of competition or ways you can earn a little something extra for doing what you love to do: play games.

6.) Unique Factions
As elementary as this sounds, it’s something a lot of games simply get wrong. Unique factions do two important things: they add depth, and they add replayability. Depth comes from the fact that the strategies you use to beat one faction will not be the strategies you use to beat another faction. It will require different build orders, different unit mixes, and different uses of those units from one faction to the next. It adds replayability because the strategies you’ve learned for one faction, will not be the same for the other factions. Essentially, once you’ve mastered one faction, you still have two other factions to master. In games where the factions are almost identical, once you’ve learned one, you’ve basically learned the whole game. Starcraft 2’s truly and fundamentally distinct factions will keep the game feeling fresh for a long time.

5.) Unit Abilities and Micromanagement
Part of what real time strategy is all about is being in control of your army. What’s important is for that control to have an impact on the outcome of a game. Otherwise you’re just wasting your time. Many of Starcraft 2’s units will have secondary abilities that allow them to be used in interesting and creative ways. Essentially, these abilities provide a player with the means to extend a unit’s effectiveness beyond its default behavior so that being out numbered doesn’t necessarily mean being beaten. Moreover, these specialized abilities will help to contribute to each faction’s unique identity and playstyle. It will simply feel fun and rewarding using your units as you try and use them to their greatest possible extent.

4.) Huge Community
A large community of players is arguably the most important part of a game, even for singleplayer. For starters, Starcraft 2’s community will more than likely have a very low depreciation rate, meaning it will stay strong for a long time. But even as it starts to decline, the player-base will be so large to start with, that by the time the next Starcraft comes out, you’ll still always be able to find a good game. There’s nothing more frustrating than waiting to find a match against someone who is worth playing against, only to wind up with an opponent or team that just ruins it for you. A shortage of players means a shortage of good games. Starcraft 2 just won’t have that problem. Outside of the game, a strong community means active forums, and more resources available, such as technical help, strategy help, mission help, maps, and replays.

3.) Balance and Polish
These two words are part of Blizzard’s namesake. The game will be polished quite well at the start, and there will be tons of little features that Blizzard thought of. Everything from the way the ladder works, to the communication system, to replays. Balance will of course, be continuously fine tuned as new balance problems emerge from the vast amount of strategic depth that Starcraft 2 will no doubt have. Excellent balance will minimize any frustration of losing due to factors outside of your control, and will put the responsibility to win squarely on your shoulders.

2.) Strategic and Tactical Depth
What is the purpose of real time strategy game if not to have amazing strategic and tactical depth? While all RTS games have their own flavor of strategic and tactical depth that sounded good on paper during development, Blizzard will have made it a point to make sure the implementation of gameplay elements works in practice. The strategy and tactical depth will feel real, and provide almost tangible results. The bottom line is that the game will be fun and rewarding to play. Everything will feel like it has a purpose and everything you do will feel like it matters.

1.) Blizzard and Battle.net
It would literally be enough to say "‘nuff said". However, this is the number one reason because it’s the only reason why the other nine reasons are reasons at all. Blizzard commands the same sort of market reaction to its products that Apple does. The driving force behind this is simply Blizzard’s commitment to quality and support. Blizzard is the reason why Starcraft 2 will have phenomenal gameplay. Battle.net is the reason why Starcraft 2’s multiplayer is going to be so substantially better than virtually every other RTS game. If Blizzard settled for being average, this list would be pointless.

Moreover, Blizzard will take the time to deal with cheaters and disconnectors. The amount of money and effort Blizzard puts into this goes above and beyond what’s expected of a gaming company. At a minimum, people just want some form of passive anti-cheat capability built into the game or server system. Blizzard recognizes that this isn’t good enough, and takes an active role in fighting cheaters.

It’s also a company with a sense of humor and personality. The idea of World of Starcraft was a classic. It made some people laugh, it made some people cry. In the past, Blizzard has released bogus (but temporary) patches or patch notes on April Fools, just to mess with people. You just don’t really see that in other development companies. Blizzard is simply a company for gamers. They just get it.


Read full article: Top 10 Reasons to Play Starcraft 2



Thursday, May 24, 2007

Online Petition - Linux Installers for Blizzard Products

Feel free to sign the petition yourself. As a Linux user, I'd be very happy to see SC2 natively running on my Linux box, just like on Windows or Mac... And, as I can see, I'm not the only one :)))

The open source community voice:

To: Blizzard Inc.

We the undersigned would like to see native Linux installers for the products of Blizzard Inc. It is only fair that Blizzard's products designed for both Windows and Mac should be made compatible with Linux as well, especially due to the popularity of Blizzard's released products (StarCraft, WarCraft, WoW, etc.) and their upcoming releases (StarCraft 2).
The computer world is about choices now. Not everyone wants to be stuck with a Windows or a Mac. Some people use Linux, BSD, and other OS types.
It is also suggested that perhaps the installers be released with open-source code, to adjust the installers to other various systems (BSD, Solaris, other distributions of Linux)
The installer should be in a .run file, and require the user to have already bought the product (hence a CD detection)
Blizzard's games are hailed as some of the most influential games around, and it is about time that companies start adopting the business practices of id Software.

Sincerely,
The Undersigned

[source: linuX-gamers.net]
The game will be developed for Mac and PC, but unfortunately there is no PC version announced for Linux so far. Therefor an online petition has been started to convince Blizzard to release a native Linux installer and maybe even make it open source, so it can be ported to other platforms. LinuX-gamers.net recommends to sign this petition and hopes for a positive feedback from Blizzard.


Read full article: Online Petition - Linux Installers for Blizzard Products



Treachery Manifest

Another comics from Penny Arcade studio...

[source: penny-arcade.com]

treachery manifest

So it's true! You bastards.
People are already dying playing World of Warcraft!
They don't pee anymore! They just stop peeing.
This is a picture of my son! He needs his father.

What did he say?
It sounded like a cash register opening and closing. Kinda like, "Ch-ching, ch-ching."


Read full article: Treachery Manifest



Why You Should Be Excited for Starcraft 2

"What I’m presenting to you now are several reasons you should, in fact, be excited for Starcraft II."

[source: critical-hits.com]


If you look through the limited information that is on the game’s website, you begin to get a glimpse of what is behind the curtains. At this point they’ve revealed a very small amount of the Protoss’ new units each with great descriptions and backgrounds as to how they’ve been changed since the original game. Here’s where you find one of the first cool additions to the franchise, toward the end of the page for the returning basic units the Zealots:
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range.

Zealots used to be a very tough and effective melee unit, and once mid/late game hit they could be upgraded to become an extremely fast tough/effective melee unit. Now, what we see is that they are focusing in on this idea and giving the unit a special ability which functions in a more direct and circumstancial way then simply an overall speed boost. Instead of being fast all the time, they are now fast when in a charging situation, which causes you to put much more consideration into how you use the unit in combination with others.

As you continue through the page, you come to the unit that is replacing Dragoons (I assume) as the protoss’ primary ranged unit, they are now aptly called Immortals. At the very beginning of the history for this unit I stumbled upon a very intriguing tid-bit:
The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.

There you have it, Blizzard is basically smacking you in the face with a not-so-subtle hint that the Zerg are changing in just as many ways as the Protoss. They’ll have some amount of access to infested Protoss units, possibly only as Dragoons but maybe more? This prospect in itself is very exciting, as the Zerg becomes more of a amalgam type race and begins to use their enemy’s units and strategies against them. Furthermore, the Immortal unit illustrates how Blizzard is changing the basic workings of the game. In the first Starcraft each unit had a certain type of armor and a certain type of attack, and some attacks did more/less damage to different units depending on what type of armor they had. This was amazing, and could be used quite effectively to turn the tide of an entire game, the biggest problem was one of the few places you ever really read about it was in the game’s manual or from a player who knew all of it and could explain it to you. The use of different types of attacks against different units was not intuitive within the game, it required something outside of the game to let the player know how effective it was. These new units, Immortals, have shields that activate and surround the unit preventing a large portion of damage ONLY when they are struck by very strong/heavy attacks. Light munitions and weapons go through this shield and do a lot more damage to the unit, and so there is very obvious and clear attention being paid to unit/weapon/armor choices as the player fields their army strategically across the battlefield.

There does not seem to be much beyond the obvious coolness of the Protoss having access to Dark Templar Dragoons, called Stalkers. They can blink, which is a clear development from Warcraft 3, and I have to admit I’m happy to see it here also. Next we come to a new Protoss ship, the Phase Prism, which has the ability to transform into a temporary/portable Pylon and spread power to distant parts of the map. This allows the Protoss to not only return power to disabled buildings, but also to expand quickly and easily. In combination with the new Gateway ability to transform into a Warp Gate, which allows the player to build (actually, teleport) new Protoss units to any part of the map that their power grid extends to, and you can see that they are focusing the Protoss race on being just as strong, elite, and high-quality for high-cost as they were in the first game but also combine it with unique methods of mobility and speed. They will be able to fast expand, and quickly reinforce these locations with various types of units.

The last big reason that you should be excited about this game can be seen in the Gameplay trailer, which if you have not seen is 20 minutes of excellent footage that reveals even more Protoss units than the website shows. One of these is called the Colossus, which is a very War of the Worlds-esque giant walker with fire beams. The most interesting aspect of this unit is the introduction of the ability to walk between low/high ground without being a flier. In the original game, ground units had to either find a ramp or air-transport to get from one-level to another and no units could travel between the levels freely. Now we see the introduction of an additional layer of complexity, as you get Air Units vs. Ground Units, and Small Ground Units vs. Large Ground Units. You spend a lot of time placing your siege tanks up on that cliff to take out that ‘Toss expansion, only to find he has a handful of Colossus’ waiting to stroll on up there and take them out at a close range? Nothing like this happened in the original game.

To me, this displays outsanding potential for greatness in this game. With the announcement of only 6 units for one of the three known armies, we have a healthy list of new features that change the ways the fundamental game works, while still retaining the feeling of large armies fighting one another on futuristics worlds. Think how much can change with all of the new units for all of the races and potentially a new race on top of that? Get that bitter taste out of your mouth and look at what’s new that’s being shown to you, and above all else ask yourself: How different do you want this game to really be? Do you want it to be as different as Dawn of War was to Starcraft? Or do you want it to look, play, sound, and FEEL the same as Starcraft, but be something new at the same time?


Read full article: Why You Should Be Excited for Starcraft 2



Desktop Backgrounds - SC2 Logo Variations

[source: StarCraft 2 Wallpapers]

hell-its-about-time
Made of the official announcement image showing up on Battle.net and Blizzard.com

makes me happy
The guy expressed his feelings... :)


Read full article: Desktop Backgrounds - SC2 Logo Variations



Starcraft 2 Must Be Perfect

[source: Heartless Gamer]


Blizzard's big announcement was not the shocker everyone had anticipated. It was simply Starcraft 2, as predicted just about everywhere. Starcraft 2 will be an RTS; not an MMO.

I will start this out by saying I was wrong. I didn't make any big prediction posts. Everyone else took care of the predictions just fine, but I did open my mouth in a few places and bet against the odds on favorites. Knowing Blizzard and their un-innovative history, Starcraft 2 or Diablo 3 were very probable. Blizzard does not step outside of familiarity. Factor in that this event was held in Korea and you could of easily bet money on Starcraft 2.

So, I was wrong, and the streets of Korea did not erupt into a fiery cataclysmic pool of rioters. However, I don't really believe any of the hardcore Korean Starcraft fauthful are won over by this announcement. To please them, and the majority of Starcraft faithful, Starcraft 2 will need to be perfect. Perfect is not something that exists in the gaming market, and Starcraft 2 won't be the first.

Don't get me wrong. Starcraft 2 will sell well and knowing Blizzard's approach to game design, Starcraft 2 will be a solid, polished, and complete game. However, it will not be a giant leap in RTS gaming. There is already so much that Starcraft 2 has to deliver, that there is literally no wiggle room. Blizzard has to get it right, or face a very, very angry Starcraft community.

On the other hand, World of Warcraft wasn't a giant leap forward for MMORPGs, but it is now the king of the MMO jungle. Can this happen with Starcraft 2? With the same "easy to learn, hard to master" approach, it could be possible. Sadly, Starcraft 2 comes with strikes against it.

First, it is in a Sci-fi setting. Sci-fi has never been as popular as swords and sorcery fantasy.

Secondly, the original Starcraft is still extremely popular. How many of the current diehards will be willing to move to the new game? How many gaming leagues and professionals Starcraft players will be willing to move? How will the fans of these leagues feel about the new game?

Finally, the original Starcraft developers are no longer with the company. Blizzard has a great group of developers, but how good are they compared to the fathers of Starcraft? Starcraft has existed for a long time, and benefited from tons of updates, in order to become the game it is today. Starcraft 2 has to come out of the box nearly perfect or we'll just be back playing the original.

In conclusion, Starcraft 2 must be perfect. Good luck Blizzard, you'll need it.


Read full article: Starcraft 2 Must Be Perfect



Wednesday, May 23, 2007

Starcraft II Boy, epic

Asian Boy's Mind is Blown by Starcraft 2 =)
link: starcraft2boy.ytmnd.com


Read full article: Starcraft II Boy, epic



1 More Wallpaper

Another StarCraft 2 wallpaper, this time made by a fan. I hope more will be made soon :)

[source: StarCraft 2 Wallpapers]

StarCraft 2 Wallpaper - Tweaked


Read full article: 1 More Wallpaper