Showing posts with label about. Show all posts
Showing posts with label about. Show all posts

Wednesday, May 30, 2007

Can Blizzard top itself with 'StarCraft 2?'

Rob Pardo talks about long development cycles — and keeping secrets

[source: MSNBC]

By Kristin Kalning
Games editor
MSNBC

Blizzard Entertainment is one of the most successful game developers in the world, with an unbroken string of hit games including “World of Warcraft,” the “Diablo” franchise, the “Warcraft” series and “StarCraft.”

The only hitch? The company famously will ship no game before its time, which means fans often have a long wait between new releases.

Ask any game fan which Blizzard sequel they’d most like to see and the answer will inevitably be “StarCraft 2,” even from the most hardcore “World of Warcraft” addict. Released in 1998, the real-time strategy game about a war between three galactic species is considered one of the greatest games of all time. "StarCraft," and the expansion “Brood Wars,” have sold nearly 10 million units.

...

What took so long? The first “StarCraft” shipped nine years ago. Why has it taken so long to circle back to this franchise?

Mainly because we make our decisions on what game we’re going to work on from a creative standpoint. The team that worked on the original “StarCraft” wanted to revisit the “Warcraft” universe, and they went on to work on “Warcraft 3.” When that game finished up [in 2002,] they were excited to go back and work on the “StarCraft” universe.

We did break ground on “StarCraft 2” in 2003, but wasn’t in full production for another year or so.

How’d you manage to keep it secret for so long?

Well, Penny Arcade figured it out!

We keep games under code names and we teach developers to refer to games by their code name. And we’re just really careful about talking about the game internally. We don’t bring external folks through unannounced product areas. But I think even I’m surprised that we were able to keep it under wraps all the way to the end.

Speaking of secrets, what is your timeline for release for “StarCraft 2?”

It’s a secret! I can give you the old Blizzard mantra of: “It’ll ship when it’s ready,” but it’s something that historically, we’ve learned to keep release dates really close to the vest. I think all game developers are extremely optimistic, and we used to give optimistic dates and we’d disappoint our fans when we didn’t hit them. So now, I think we’ve just gotten more gun shy. The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

...

Are all of the key roles filled on the “StarCraft 2” team? And what’s the size of the team now that it’s in full production?

All the key roles are filled, and we’re running approximately 40 people.

...

“StarCraft 2”s biggest competitor probably is “StarCraft.” How will you top that game and convince players that this isn’t just “StarCraft” in 3-D?

That’s a really good question. It’s not so much beating “StarCraft” that’s the problem, it’s beating people’s perception and nostalgia of “StarCraft.” “StarCraft” was and is a great game, but it’s certainly an older game. Across the board, “StarCraft 2” is a better game in a lot of ways.

Will it live up to that nostalgia? Time will tell.

What new technologies can players expect to see in “StarCraft 2?”

The first one is an enormous graphical improvement by going to 3-D.

We’ve also added things like a physics system in the game…we’re not really utilizing it for gameplay as much as for graphical improvement. Like, you’ll see things like debris that will actually fall apart, which adds more immersion and a lot more realism.

Online, we’ve learned a lot. In the original “StarCraft,” there was no online matchmaking system. That’s going to be huge…for “StarCraft 2.” In “Warcraft 3,” you had to press the “play game” button and it’d put you in a game with similarly skilled people. We’re going to do yet another improvement on that system for “StarCraft 2,” which is going to be huge for the online market — especially broad market users.

...

Given the popularity of “WoW,” do you have any plans to go to subscription model with “StarCraft 2” or any subsequent releases?

We’re going to do what’s right for the game. We made “WoW” to be a subscription game from the very beginning. With “StarCraft 2” it’s probably going to follow more of a box model. But we’ll decide more of that stuff down the line.

Battle.net is pretty expensive to maintain, isn’t it?

It’s not as expensive as “WoW” to maintain! (Laughs)

...

But no fourth race?

No fourth race. We talked a lot about it. We ultimately decided we wanted to focus on the three races we had.

Will Blizzard remain a PC developer?

I don’t know. If you talk to our biz guys, they like the PC for a lot of reasons, but we don’t make our decisions based entirely on business or even primarily on business. We make our decisions based on the games we want to make. After that point, we make the decision on [what system] that game is going to live. And up to this point, the games we wanted to make worked best on the PC.


Read full article: Can Blizzard top itself with 'StarCraft 2?'



Sunday, May 27, 2007

StarCraft II: The Response

Dan, Steve, and Charles chat it up about the recent StarCraft II announcement. Straight from the mailbox to the website.

[source: ign.com]

So obviously the StarCraft II announcement was a big deal judging by the ridiculously huge amount of reader traffic that tried desperately to break the site. Unfortunately for Steve and Dan, the announcement was made in Korea so they missed out on the pomp and circumstance. Luckily, Blizzard was kind enough to provide Charles with a good amount of information that he was able to turn into a live update, art preview, gameplay preview, and unit overview based on what was shown. Blizzard also provided plenty of screens and a bunch of videos to get everyone excited, and I think for the most part that it worked. We're officially excited. Shortly after Dan returned from vacation and email thread started between all three of the IGN PC editors about StarCraft II spurred on by the simple question "What'd you think of SC2?" While there's a lot of things we ended up talking about like the new Protoss units, what we think the campaign might be like, where the story is going, the art and engine, and any speculation on the new Terran and Zerg units, we started with Blizzard's decision to stick to the tried and true that they've been perfecting for so long.
...

Read full article at pc.ign.com


Read full article: StarCraft II: The Response



Friday, May 25, 2007

SC2 Statue - FAQ

[source: Official StarCraft 2 Statue FAQ]

  • How big is the actual collectible?

  • The dimensions of the product are approximately: 15” W (381 mm), 18” H (457.2 mm), 12” D (304.8 mm). The product weighs approximately 17 lbs. (7.71 kg).

  • What other costs are associated with this item?

  • In addition to the price of the item, buyers will be responsible for paying all applicable taxes as well as shipping and handling.

  • Why was this statue created?

  • We created the Tychus Findlay Limited Edition Statue to commemorate the announcement of StarCraft II. This highly detailed collectible is a great opportunity to own a piece of StarCraft history.

  • Does this product come with a pre-order for the StarCraft II game or anything else related to the game?

  • No, the object of this offer is the Tychus Findlay statue only. The purchase does not include any other products, information, or goods.

  • Will each piece be numbered?

  • Yes, there will be individual numbering on each piece.

  • Do I get to choose which number I get?

  • No, the numbering will be done at random.

  • What countries do you ship to?

  • Below is a list of the countries to which we will ship.
    • Austria
    • Belgium
    • Bulgaria
    • Canada
    • Cyprus
    • Czech Republic
    • Denmark
    • Estonia
    • Finland
    • France
    • Germany
    • Gibraltar
    • Greece
    • Hungary
    • Ireland
    • Italy
    • Latvia
    • Lithuania
    • Luxembourg
    • Netherlands
    • Norway
    • Poland
    • Portugal
    • Romania
    • Slovakia
    • Slovenia
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • UK - Mainland
    • UK - N. Ireland Isle of Man & Isles of Scilly
    • UK - Scottish Highlands & Islands of Scotland
    • United States

    Shipping costs will vary depending on the country in which you live.

    If you are a resident in North America (US or Canada), please click here: http://us.blizzard.com/sc2collectible/.

    If you are a resident in Europe, please click here: http://eu.blizzard.com/sc2collectible/.

  • What if I need to change my shipping information?

  • Please send an email to collectibles@blizzard.com . In the subject line please type in “Change of Shipping Address” and be prepared to provide:
    • Name
    • Old Shipping Address
    • New Shipping Address
    • Invoice Number
    • Phone Number

    Please keep in mind that any shipping address change requests made without providing ALL of the items listed above will NOT be processed.

  • On my page I see that it is sold out, but I have heard that there is stock still available in other territories. Why is that?

  • Individual territories have been granted specific allotments of the production run. The quantities in stock for those territories have been set to ship only to customers residing in those territories.

    If you are a resident in North America (US or Canada), please click here: http://us.blizzard.com/sc2collectible/.

    If you are a resident in Europe, please click here: http://eu.blizzard.com/sc2collectible/.

  • How many collectibles am I able to purchase?

  • There is a limit of one per person.

  • Why is there a limit of one per person?

  • To make sure that as many people as possible get a chance to purchase this product, we are limiting orders to one per person. (The limitation is one per credit card number.) The collectibles will be sold on a first-come, first-served basis.

  • I have just received a confirmation that I have successfully pre-ordered the item. How can I check on the status of my order?

  • Please retain and print the email invoice for your order. The next communication you will receive will be approximately two weeks prior to when the product ships in October. You will be able to track your shipment at that time.

  • I have just received a confirmation that I have been placed on the wait list. What do I do now?

  • If you have been successfully placed on the wait list, you will be contacted if an item becomes available for purchase. If an item does not become available for purchase, you will not receive further communication. Being placed on the wait list does not guarantee you an item.

  • What is the wait list? How does the wait list work?

  • Given the limited quantity of this product, the wait list was designed so that cancelled orders or declined credit card payments could then result in other customers being able to purchase the product. This wait list takes names on a first–come, first-served basis. By placing your name on the wait list, you are not guaranteed a product. Should one become available, the person currently in the top position on the wait list will be notified via email with an opportunity to purchase the item.

  • Can I find out what position I am in on the wait list?

  • We will not be assigning numbers to positions on the wait list and are unable to provide this information.

  • I was placed on the wait list and have just received an email saying that an item has become available for me to purchase. What do I do now?

  • That email notification will have directions on what steps to take in order to purchase the item. You will have one week (starting from when the email is sent) to complete the purchase process. If you do not complete the purchase by that time, the offer to purchase will expire and your position on the wait list will be forfeited. If you are no longer interested in purchasing the product, you do not need to take any action.

  • Are there different versions of this collectible for different territories?

  • There are no plans for different versions or variants based on territory at this time.

  • Will this product be available in stores at all?

  • No. This product is available direct to customers only as a Blizzard online exclusive.

  • Do you plan to produce more of this collectible in the future?

  • This is the only production run that will be done for the Tychus Findlay Limited Edition Statue. There will be no reissues.

  • I was too late and was unable to pre-order or get on the waiting list. Will there be another opportunity to sign up and purchase?

  • Once pre-orders and wait list opportunities have closed, they will not be reopened.

  • What happens if I receive my item and it is damaged?

  • When you receive your item, please save the product, packaging, and shipping carton. Email collectibles@blizzard.com with your problem, and it will be addressed to the best of our ability.

  • Do you have plans to create more collectibles based on the Blizzard universes?

  • Yes, we intend to explore and support all the Blizzard universes with high quality collectible products sometime in the future.

  • I have other questions about the collectible. Who should I ask?

  • If you still have questions after reading this FAQ, please write to collectibles@blizzard.com, and we will answer your question to the best of our ability. Questions about StarCraft II, our other game products, and topics unrelated to the collectible will not be answered at this address.


Read full article: SC2 Statue - FAQ



Thursday, May 24, 2007

Top 5 differences between Starcraft 2 and Warcraft 3

Gamespot has a detailed interview with Blizzard’s top creative talent, including Rob Pardo.

Here’s some of the key points that have surfaced about Starcraft 2 gameplay:

[source: maxfreak.com]


1. Quantity vs. Quality

As opposed to Warcraft III where the player controls a few units with many different special abilities, Starcraft 2 will be a numbers game, says Pardo:
Starcraft 2 [units] will instead act as “movers and shooters”–mostly autonomous forces that generally lack special abilities, but will instead be used in large control groups to “do their own thing” in battle, rather than requiring the micromanagement of high-level Warcraft III play.

2. More emphasis on economic activity

Another comparison to Warcraft III which had relatively little emphasis on the economy, so players can focus on battles instead. Starcraft 2 will have its pronounced emphasis on bases and expansions as a means of achieving victory.

3. Rushing - strongly encouraged

Unlike Warcraft which introduced neutral creeps to keep the players occupied, Starcraft 2 will put more emphasis on rushing. Engaging the enemy early and keeping him occupied will distinguish good players from mediocre ones. Which leads us to…

4. The good, the bad, and the GOSU

According to Pardo, Warcraft III was more forgiving to beginners (and lamers!). In Starcraft 2, the gap in the level will be a lot more evident. Pro players will be able to mow down their opponents in record time by way of builds, multitasking, and quick expansions:
Starcraft 2 … will appeal to hardcore fans by being geared toward “highly competitive, skill-based gameplay,” as well as by efforts to “continue to drive new features onto Battle.net”.

5. Beyond rock-paper-scissors

Starcraft 2 units will introduce more and more subtle ways to counter the opponent’s strategy. The key to good counters will be timing, maneuverability, and position (there’s a brand new implementation of higher ground - more damage, fog of war).
The protoss phoenix, a flying unit, has a special “overload” ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. In a simulated battle between a player with six phoenix units and another player with only four, the player with six phoenixes apparently chokes and uses the overload ability too early, allowing the other player to dodge out of harm’s way, then arrange the four phoenixes around the now immobile six in a loose formation and overload the six into oblivion.


Read full article: Top 5 differences between Starcraft 2 and Warcraft 3



Starcraft 2 Must Be Perfect

[source: Heartless Gamer]


Blizzard's big announcement was not the shocker everyone had anticipated. It was simply Starcraft 2, as predicted just about everywhere. Starcraft 2 will be an RTS; not an MMO.

I will start this out by saying I was wrong. I didn't make any big prediction posts. Everyone else took care of the predictions just fine, but I did open my mouth in a few places and bet against the odds on favorites. Knowing Blizzard and their un-innovative history, Starcraft 2 or Diablo 3 were very probable. Blizzard does not step outside of familiarity. Factor in that this event was held in Korea and you could of easily bet money on Starcraft 2.

So, I was wrong, and the streets of Korea did not erupt into a fiery cataclysmic pool of rioters. However, I don't really believe any of the hardcore Korean Starcraft fauthful are won over by this announcement. To please them, and the majority of Starcraft faithful, Starcraft 2 will need to be perfect. Perfect is not something that exists in the gaming market, and Starcraft 2 won't be the first.

Don't get me wrong. Starcraft 2 will sell well and knowing Blizzard's approach to game design, Starcraft 2 will be a solid, polished, and complete game. However, it will not be a giant leap in RTS gaming. There is already so much that Starcraft 2 has to deliver, that there is literally no wiggle room. Blizzard has to get it right, or face a very, very angry Starcraft community.

On the other hand, World of Warcraft wasn't a giant leap forward for MMORPGs, but it is now the king of the MMO jungle. Can this happen with Starcraft 2? With the same "easy to learn, hard to master" approach, it could be possible. Sadly, Starcraft 2 comes with strikes against it.

First, it is in a Sci-fi setting. Sci-fi has never been as popular as swords and sorcery fantasy.

Secondly, the original Starcraft is still extremely popular. How many of the current diehards will be willing to move to the new game? How many gaming leagues and professionals Starcraft players will be willing to move? How will the fans of these leagues feel about the new game?

Finally, the original Starcraft developers are no longer with the company. Blizzard has a great group of developers, but how good are they compared to the fathers of Starcraft? Starcraft has existed for a long time, and benefited from tons of updates, in order to become the game it is today. Starcraft 2 has to come out of the box nearly perfect or we'll just be back playing the original.

In conclusion, Starcraft 2 must be perfect. Good luck Blizzard, you'll need it.


Read full article: Starcraft 2 Must Be Perfect



Tuesday, May 22, 2007

StarCraft 2 Preview

[source: ActionTrip.com]


I'm sure you'd all agree that a developer like Blizzard needs no introduction. Neither does their renowned franchise StarCraft. The recent announcement finally exposed a wave of media and information on StarCraft 2, a real-time strategy that's destined to continue the classic from 1998.

screenshot
What we have here is, basically, a lot of bugs that need to be squashed.

screenshot
They just keep coming...

Taking Korea by storm, Blizzard's announcement soon echoed throughout the world, probably reaching the eyes and ears of every geek this side of the universe. Before long, the facts were right before us, so let us take a closer look at what the game is all about.

One of the first things Blizzard confirmed at the press conference in Korea is that StarCraft 2 has been in the works since the company released Warcraft 3: The Frozen Throne in 2003. Since then, the developers were carefully tweaking and improving upon the game, waiting for the opportune moment. And, as everyone knows, they were also busy with developing and maintaining World of Warcraft (but with a separate, dedicated team).

The single-player campaign in SC 2 features a completely new chapter in the StarCraft storyline, taking place exactly four years after the events of the Starcraft expansion pack - Brood War. As the main story unfolds, you'll get to experience the game through the perspectives of three factions: Terrans (the humans), the swarming alien race called the Zerg and the mysterious Protoss. Every race is governed by a capable leader. Officer Jim Raynor is stepped out as one of the greatest Terran leaders. The Zerg, on the other hand, have their own skilled champion, named Kerrigan, who was once a Terran soldier until she got "infested" by the Zerg. And finally, the Protoss are guided by a "dark templar" called Zeratul.

This time around, you'll march through many uncharted regions and worlds, such as Bel'Shir, the new Protoss refuge, which fell into ruin following the Zerg invasion. Next off, players will be visiting the deep-space Terran base of Braxis Alpha and even recognizable locations like Char, the home planet of the Zerg.

Gradually, you are introduced to all the crucial characters and races. Apart from the Terrans, Zerg and Protoss, another important alien race was mentioned - the enigmatic Xel'Naga. Apparently, their role is essential to the plot. For one thing, the Xel'Naga helped both the Protoss and the Zerg grow into what they are. (Freaking Space Naga bastards. I knew they were building a rocket ship at the Coilfang Reservoir. - 2Lions)

Blizzard was careful not to let any details slip in relation to the single-player narrative. So, at this point, I'm afraid that's all we know about the story and characters.

The meat of the game, of course, lies in the mix of its impressively designed units. Battles are going to require quick thinking and knowing when to make the right move - which units to send against a specific type of enemy, which unit is best suited for a certain type of terrain and so on. The demonstration of the game introduced us to cool new units, such as the huge Protoss Mothership. Slowly advancing across the map, the Protoss Mothership demonstrated its capability of fighting against multiple enemy aircraft. At the same time, it was equipped with powerful rays that kept vaporizing every opposing unit on the ground. Opposing factions are strengthened by their own powerful units, which, unfortunately remain under wraps at this time.

Gifted with the ability to manipulate time and space, the Protoss continue to bewilder their enemies. They use gateways, structures that are capable of opening a spatial rift to transport armies from the base directly into the middle of a distant battlefield. This requires a considerable amount of energy and it can only work if it is powered by the so-called psionic matrix, which, in turn, must be formed by a network of pylons or phase prisms.

There also appears to be a decent unit balance at play. It's going to be up to gamers to combine the unique abilities of all the units, in order to overcome the enemy. Another important point is Blizzard's firm resolve to stick with the traditional gameplay mechanics from the original StarCraft. Factions base their strength on carefully planned out battle plans and, naturally, on sheer unit numbers. More importantly, unlike WarCraft 3, StarCraft 2 will not feature any hero units to boost unit power and help shift the course of battle in your favor. Instead, several other tactical opportunities were shown. For example, similarly to EA's C&C series, players may wipe their opponents clean off the map with the ability to execute powerful nuclear launches.

While they are meticulously designing every aspect of gameplay, the developers are also striving to convey an epic atmosphere, allowing for huge battles and large skirmishes with as many as 300 units onscreen at once.

screenshot
Behold, the Phase Prism!

screenshot
This is our rock, so be gone!

As for the graphics, it's obvious, judging from the footage and screenshots, that the designers, animators and programmers, once again, did what they do best. Character artwork as well as the creature designs are excellent and boast the traditional Blizzard coolness. Though it's definitely too early to say for sure, but from what we could tell StarCraft 2 sports a sound frame rate even at this stage, with solid number of highly detailed units on the screen and an equally impressive backdrop. As usual, the splendid graphics are accompanied by first-rate sound effects and a catchy soundtrack that fits perfectly into the in-game ambiance.

Gamers packing next-gen PC graphic cards will be disappointed to learn that Starcraft 2, in its present state, does not support DX10 graphics. However, it does carry all the benefits of DirectX 9.0, such as the Pixel Shader 2.0, HDR lighting, etc.

Blizzard is planning to include a map editor to ensure a growing SC community. Not much is known about multiplayer features, other than the fact that the game will allow online matches via Battle.net.

Presently, the renowned developer has around 40 people working intently on StarCraft 2 and from what was revealed thus far, the game seems to be coming along just fine. They also didn't want to point to any specific release dates. Instead, they prefer to leave things open, saying the game will be out "when it's done."

It's comforting to know that they are taking their time and that the core team isn't pressed with any strict deadlines. What's more, they are concentrating on PC version exclusively, with no plans to bring the game to consoles at this point.

While the dust still needs to settle from the recently held press event Korea, we are eager to bring you our E3 coverage in July, at which time we expect to have a closer look at StarCraft 2.


Read full article: StarCraft 2 Preview



Sunday, May 20, 2007

FAQ [Frequently Asked Questions]

[source: Official FAQ]


BASICS

  • What is StarCraft II?

  • StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the Protoss, Terran, and Zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.

  • When is the game coming out?

  • At this point, it's too early to provide an initial estimate on the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.

  • How will StarCraft II be different from StarCraft?

  • StarCraft II will run on a vibrant new 3D-graphics engine that will be capable of rendering beautiful landscapes as well as massive individual units and army sizes.

    We're also introducing a number of distinct new units to the Protoss, Terran, and Zerg, and even some of the familiar units that return in StarCraft II will have new tricks up their sleeves, which will give the game its own unique flavor.

    In addition, Battle.net will be overhauled with some new and exciting features to enhance online play and competition, while the story-mode campaign will also offer some unique aspects for players who enjoy single-player content. We'll have more details on all these aspects in the months to come.

  • Will there be both single-player and multiplayer components?

  • Yes, StarCraft II will include a unique story-mode campaign, as well as multiplayer capability over Battle.net. We'll provide more detail on both of these aspects a little further along in the development process.

  • What will StarCraft II's story line be? Will any of the characters from the original StarCraft make an appearance in StarCraft II?

  • It's a little too early to get into details on the story. Once we're able to discuss the single-player campaign in detail, we'll also share some exciting information about the story line for the game.

  • How many cinematic cut-scenes will be included?

  • We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple cinematics, starting with a cinematic intro. We'll provide further confirmation once final determinations have been made.

  • How many races are in StarCraft II?

  • In StarCraft II, players will see the return of the Protoss, Terran, and Zerg races. Our goal is to ensure that all the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft such a classic. We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.

  • StarCraft II has some big shoes to fill - is there added pressure in developing a follow-up to one of the most beloved games of all time?

  • We recognize that the bar is set pretty high, but this type of pressure is not new to us. Warcraft III had to follow in the footsteps of Warcraft II, and Diablo II had to follow the original Diablo. Creating a StarCraft game that's bigger and better than the original is definitely a big challenge, but it's one that we fully intend to meet and exceed.

  • Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will the game be localized in?

  • Our goal is to release the game simultaneously across the world in multiple languages. As we get closer to release, we'll have more details to share.

  • Will there also be an expansion, and if so, what features will it contain?

  • Our focus has been and will continue to be on developing and refining the core StarCraft II experience, so we haven't really had much time to consider what types of things we would include with an expansion for the game if we were to do one.

  • Will there be a console version of StarCraft II?

  • StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform.


BATTLE.NET

  • Will Battle.net be overhauled? Will there be new features?

  • There will be some exciting new changes and features to Battle.net that will help us ensure that StarCraft II will be the ultimate competitive online real-time strategy game. We're not quite ready to discuss those features at this time, but we look forward to getting into more detail in the future.

  • Will we still be able to play the original StarCraft on Battle.net after StarCraft II is released?

  • Yes, you will.

  • Will there be clan management?

  • We're not quite ready to discuss specifics related to Battle.net at this time, but we look forward to doing so in the future.

  • What steps are being taken to prevent cheating in multiplayer games?

  • We don't want to tip our hand to the people who may try to cheat on Battle.net, so we can't go into too much detail, but rest assured that security is one of our top priorities as we redesign and overhaul Battle.net, and we will take every precaution to ensure fairness in our online games. We've taken an aggressive stance against cheating in all of our games, and our players have overwhelmingly supported us in that, so we don't have any intention to make any changes in that regard.


COST, RATING, BETA / TRIAL VERSIONS

  • How much will StarCraft II cost? Where can I buy this game?

  • Pricing and availability will be determined and announced much closer to the release date.

  • What will StarCraft II's rating be?

  • We are aiming for a T-rating in the US, and similar ratings elsewhere in the world, but those details won't be finalized until we get closer to release.

  • Will there be a closed or open beta? How about a trial or demo version?

  • Decisions related to beta testing and trial or demo versions are usually made further along in the development process. We don't have any details available on these topics at the moment, but we will be happy to share the news once final decisions have been made.

  • Will there be a collector's edition?

  • Decisions related to the types of retail packages available will be made much closer to the game's release date.


TECHNICAL ASPECTS

  • What are the system requirements for StarCraft II?

  • We'll have more details on specific system requirements closer to the release date.

  • Will the game run natively on Windows Vista?

  • StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.

  • Will StarCraft II be available on Mac simultaneously with PC?

  • As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.

  • Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?

  • The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.


Read full article: FAQ [Frequently Asked Questions]



Features

[source: wikipedia.org]

StarCraft II will support DirectX 9 (pixel shader 2.0) and the development team is considering adding DirectX 10 as well. The game will feature the Havok physics engine, allowing "debris [to] roll down a ramp", as well as improved 3D graphics.


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Introduction

[source: wikipedia.org]

StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. StarCraft II is being developed for concurrent release on Windows XP, Windows Vista and Mac OS X. It has been stated that development on the game began in 2003, shortly after Warcraft III: The Frozen Throne. While there is currently no release date, the game development is in the pre-alpha stages and is "very far along and already playable in multiplayer with all three races". Its lead designer is Dustin Browder.


Read full article: Introduction



Saturday, May 19, 2007

About

[source: starcraft2.com]

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience


Read full article: About