Showing posts with label dota. Show all posts
Showing posts with label dota. Show all posts

Thursday, May 31, 2007

No to a DotA-like mod/map for StarCraft II

Here's another petition... This time not for Linux installers, but for banning DotA in SC2 =)

I can't see why would someone mind StarCraft 2 DotA, but here's the quote anyway:

[source: gopetition.com]

Description/History:

Mods/maps are good, they help introduce more new blood to the gamer gene pool. There is Counter-Strike a mod for Half-Life; Counter-Strike: Source a mod for Half-Life 2; there is Defense of the Ancients or DotA as commonly known, a mod-map for WarCraft III RoC/TFT.

These mods served its purpose, there are countless new gamers today, and still even added everyday. But it has reached the point where it must sleep for now. As too much of it only kills a game it was based on, and the genre it belongs to.

Look at how Counter-Strike killed "real" FPS and the game Half-Life. The same thing was repeated again with DotA, killing WarCraft III and the "real" RTS world.

These mods are good, yes, no question about that, but these "type" of mods have a purpose and they did their job well. Let us put it to sleep until we need it again when the time comes.

Petition:
We, the undersigned, call on Blizzard, Inc. and the mod/map makers to not provide tools and/or maps that will enable the creation of another CS/DotA-type modification and/or maps.

We are not against any of those type of modifications/maps but rather, we all want to keep the spirit, the essence, and the very aspect that makes StarCraft "the god of the RTS" genre intact.

We ask that we keep StarCraft II a true RTS game where RTS and non-RTS players can learn to be a better "real" RTS gamer, and have fun together, using our brains and creating "Real-Time Strategies".

We believe that an RTS should be fun, educational, and healthy. Giving the gamers a chance to develop new skills and to enhance their existing skills. Which a "Real-Time Strategy" game like StarCraft II can provide, and a CS/DotA-type mod lessens.

Thank you very much and we want to reiterate that we are not against the creators of CS and DotA, or even to the mods itself. Let's just put some limits to these type of mods, and choose which games to implement it.

Definitely it is not StarCraft II.


Read full article: No to a DotA-like mod/map for StarCraft II



Thursday, May 24, 2007

Dota abilities already in SC2

Some guys from DotA Allstars community simply can't explain themselves that their favorite Wacraft III map is not the center of the world...

[source: forums.dota-allstars.com]


If you downloaded the gameplay video of Starcraft 2, you may have noticed.

At 14:45 the Protoss Mothership activates an ability called Time Bomb, which is very similar to Darkterror's Cronosphere, except that it stops projectiles too. It's also a big blue ball, with better graphics, of course.

At 16:45, this same Protoss unit creates a Black Hole, sucking air units inside it. Enigma FTW?

That means at least two things.
  1. Blizzard never supported DotA (other than mentioning it as one between thousands of custom maps on their mods site), BUT they kept an eye close and now are using its ideas on their new project.

  2. We gonna have a lot of pre-made DotA abilities on SC2, making it easier to migrate, if at some point the crew decides to.

Now, don't be surprised if you see a new robot called Pud-G hooking... I mean... pulling units with a laser beam and dismembering them with his mechanic arms.


Read full article: Dota abilities already in SC2